About
Hi! I’m a graduate game designer who’s focused on telling stories that center humanity amidst horror. As a designer, I’m used to writing documentation and connecting loose threads. I’m especially interested in level and environmental design, as well as narrative design and gameplay/system balancing. I’m the most familiar with Unity, but I’m also experienced with Unreal Engines 4 and 5.
Some of my favorite games include Outer Wilds, Prey, Slime Rancher, the Legend of Zelda: Windwaker, and Rain World. Outside of video games, I’m passionate about creating things with my hands– writing, painting, sculpting, a little bit of everything.